A bunch of props

Standard

Hello,

recently I learned how to modeling with Autodesk Maya, it ‘s funny. I tried to make some props which nowadays are in use into Cranko’s game.

Maya props

Scene mounted on Unity 3D

The steps that I follow: after modeling I made the UV maps to prepare the Diffuse drawn with Photoshop and finally I have applied the Normal, Occlusion, Specular and Displacement all of these made from the Diffuse.

All models are made in low poly, average tris 400-500:

Box model

Hook

Hook model


barrel

Barrel model

Jellyfish

Jellyfish model


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