Custom culling with box collider



Working in my low poly game I noticed that I have a lot of draw calls and bad performance in mobile devices, so I decided to print on screen only what the player is watching.  My game has random elements and I cannot put them on static mode and neither bake lightmaps, so I introduced a box collider attached in the player ship in order to move it with his point of view . This collider enables/disables the elements renderer when it collides with them, you can see it in this mini-video:

Random color palettes


Hi friends,

I’m testing color palettes in random mode. I have 15 different color palettes with 5 five colors each one, then one of them is selected randomly and every color is mixed in the same way, so every color palette selection I have a lot of combinations:

testing colors

An example of few color combinations