Use items to go further

Standard

You are a space ship pilot trapped into planets gravity in an unknown planetary system, and you have to scape from many planets as you can.
The transport between planets consists in a magical portal that it will be available collecting a determined number of energy balls. Be careful with these balls because they will make you to go faster. Every planet has its own structures, if you touch them you will lose your energy shield, and lose all energy balls that you had collected.
In order to make this advance more easy, you could use some items which will help you to go more further (visual fx still wip):

Speed up / down

You can reduce your speed with the Speed down item. Be careful to collect the Speed up item, it will make you double speed.

Speed up/down

Speed up/down

Continue reading

Advertisements

Baking ambient occlusion texture

Standard

Hi there,

these days I’m developing my low poly game, now I’m testing shaders and textures for planets structures. Finally I found a way I like how it looks like:

p_scape_aoThe structures had a flat color with a diffuse shader, but when I introduced an ambient occlusion texture with the color of the diffuse it changed completly and now it looks like much better.

Continue reading