Baking ambient occlusion texture

Standard

Hi there,

these days I’m developing my low poly game, now I’m testing shaders and textures for planets structures. Finally I found a way I like how it looks like:

p_scape_aoThe structures had a flat color with a diffuse shader, but when I introduced an ambient occlusion texture with the color of the diffuse it changed completly and now it looks like much better.

I baked the ambient occlusion texture in Autodesk Maya with the help of this tutorial:

Once I had the texture and modified in an image editor, I put it in the Unity Diffuse shader which allows one tint color and one texture, so changing this color I have every combination with one ambient occlusion texture:

ao_diffuse

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s